I want to model a castle scenery and found a reference that I really like.
What techniques are efficent in terms of time and resources?
I tried cobblestone textures with and without displacement first. I found out, that no matter what texture used it just looked too flat without displacement ( foreground )when I want to keep the angle of the camera similar to the reference.
Despite the good looks this is really intense on my PC and I wonder if there are better/refined alternatives and how more proficient blender users would approach this.
Howdy…I am sure there are many solutions, but since I have a really old GPU I tend to stay away from cycles…just takes TOO long to get something visible, so I love eeVee! That also stops me from using displacement…
I made up a quick path…from a plane scaled on the Y, and loop cuts Y&X …no subsurf.
Used proportional editing to flow-pull into a path…
I used a simple PBR set as you can see in the upload…I tried the Normal…but I found it too flat also…so switched to a Bump Map using an inverted Height map…I also used the same map as my specular…I think with some tweaking here and there it will be good, for what I was aiming for…