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Hello there!
Last month I became completely obsessed with anything and everything mecha, from mobile suits to vehicles and environments. What sparked it was Andrei Kurylovich’s works (seriously, check them out if you haven’t, it’s amazing).
Feeding off my interest in Castlevania and having needed a starting point, I decided to design my first mecha which someone from the show or game could pilot.
The modelling generally was booleans (lots) and subD (in two or three places), the model is not optimised for anything but simple animations, really. I find it very hard to design something from scratch, and this was a great practice in form and character vs function. Shout out to hard surface artists out there, it’s unbelievable what you do on a constant basis.
Palette lookdev render
Wireframe (cause it’s pretty)








