Hy !
This my last creation :

I’ve made it rapidly, due to the fact that i just want to manipulate the bones of the skeleton ^^
Another scene will arrive, more detailled (completly different)
C&C please 
Hy !
This my last creation :

I’ve made it rapidly, due to the fact that i just want to manipulate the bones of the skeleton ^^
Another scene will arrive, more detailled (completly different)
C&C please 
its crasy, and scary
i have crit, the left arm is a bit strange, i dont think that a real arm could stay with that pose. try to put a relaxed arm 
and use AO
Another scene will arrive, more detailled (completly different)
I can’t wait. This looks pretty good except I have some problems with the lighting and wall textures.
The skeleton looks good but the rest not-so-great.
This is good. It is the skeleton that is important, as you implies. The background (or est ) is just there for the skeleton to “be”.
It reminds me of the 3D video games of the 90’s. Domething like Shadow Warrior or Tomb Raider.
Good skeleton model and good feel. The lighting, and texturing could use a lot of work though.
The textures seem bland and generic. The wall texture is obviously low resolution.
The fire could use some work as well.
I love it!
craziest pic I have seen.
I really like the idea behind the pic but I think it could still use some work. First of all the shadow that the torches cast are kind of wierd. The wall texture could use some work I think too, make the brickes a little smaller and just give it some variety in a paint program.
AO would look pretty cool in this pic, I dont know if you use that at all but I cant render anything without it. Just try it out if you havent already to see how it looks.
Thanks to all for the comments.
I will arrange this scene later, when the scene that i want to make when i modeled the skeleton will be finished (hum, i wish my sentence is comprehensible).
The end of this picture in one month maximum ^^
Thanks 
The torch flames should be area lights. The sharp shadows seem a bit out of place. Maybe lowering the camera toi near ground level will make the atmosphere more intense.
Good work!