Well this started with a simple test scene used to experiment sereral lighting siutations with Octane Renderer and it quickely became a more complex scene so I decided to post some of the results I got. I used daylight or HDR, daylight produces a bit hard shadows, I should try to tweak that or use an HDR map faking sun.
Well hard to say the time I spent on this project as I reused some already modelled objects but I would say about 40 hours on modelling, texturing and doing some postpro.
I know I’ve asked you this before, but how can you be so perfect at rendering? your robot and this one are both 100% photo realsitic and quite complex.
Great stuff! I saw this already on the Octane forum, but just decided to pop in blenderartist as I haven’t been in here for a long time. On the HDRI lighting: make a copy file of the HDRI and apply a Gaussian blur to it (level depends on your liking). This will soften up the shadows.