Made this in the last two hours. It’s messy and slow, but I thought it looked pretty, so here are some BGE stills. It uses chromatic aberation, DOF, and bleach filters by Martinsh.
That’s chromatic aberration. A photographer might see it as an image fault, but I like the way it looks in small doses. The filter I used is by Martinsh.
Looks nice- though I have my usual complaint about chromatic aberration, I really feel it’s extremely overused lately in 3d. Generally I’d only use it along with a dirt/grit/grain overlay to give the feel of a really old TV- or if the game were on a microscopic scale.
Thanks guys.
About the chromatic aberration, it is a little overused in cg, but this is really quite a small amount, in my opinion. I would have made it less noticeable, but manipulating python code isn’t my strong suit.
Here’s a wire. The meshes in the scene were simple and low poly, the scene amounting to 1045 faces.
Padfoot, you never fail to impress. I actually like the chromatic aberration shader, it adds to the atmosphere you’ve created in this demo. It may be overused in CG but I rarely see that in the BGE. For two hours worth of work this is quite nice, though I would have liked to see a little more interactivity, even if it is a tech demo.