I am new to the forum and Blender itself, and I’ve been rapidly searching the internet for answers to this question.
If the answer is obvious, and the problem is a pure brainfart, then please forgive me.
I am currently making an hourglass, which should have a wooden texture applied to the top and bottom.
When I use Subsurf with Catmull-clark, the texture gets distorted like crazy!
All other things I found on the net concerning distorted textures was nothing like the problem I’m experiencing.
The wooden parts are seperate meshes from the actual glass part.
So, here’s the examples:
Once again, if it’s a silly question and the thread is redundant, I apologize.
Thank you for your help