!
First, we are going to go and toss some polygons ontop of a keyboard background image (I’m being sloppy, forgive)
!
Next after uv unwrapping them, and this was just a standard smart uv project, we will now have what may be not quite the most unergonomic uv layout to work with.
From here we are going to use a texture coordinate node, and either a mapping node (or you can use an empty if you are so inclined and select the empty in the texture coordinate node) and we are going to use either flat or box projection and we will tweek it so that this texture is projected over our very ugly unwrapped mesh.
!
From here we will do a standard bake and then get on with our lives, if you use some control maps for painting masks this can be a VERY powerful texturing technique