Soulless
(Soulless)
June 7, 2004, 3:35am
1
k i’m trying to make a avatar for a friend but i need some help here
i’m gonna try to put his nick in it but once the nick is in it doesn’t look nice anymore:(
suggestions ppl( i think the rock needs a little change maybe specularity )
c&c plz
EDIT
and of course particle size and number( more,smaller particles
Razoul
(Razoul)
June 7, 2004, 3:51am
2
thats awesome wish i could do that sorta stuff…
umm lets c make the flame a bit less… straight???
make the rock less shiny. is it meant to be that shiny?
later days
Razoul
blade
(blade)
June 7, 2004, 7:02am
3
Shouldn’t the fire have more energy at the source?
Repa
(Repa^)
June 7, 2004, 7:15am
4
How did you make ground look like that ? I dont know if bumpy is right word but i hope you understand what i mean.
mr_rob
(mr_rob)
June 7, 2004, 7:43am
5
Displacement map probably.
Just use the Disp button instead of the Col button when setting a texture. It’s in the Materials-> Map To panel.
Surt
(Surt)
June 7, 2004, 7:53am
6
Doubt it’s displacement (look at the rim of the crater against the flame). Probably just bump mapped with a high normal value on a voronoi texture.
And I don’t think the rock looks shiny at all. It could probably do with some stronger specularity.
It’s simple, but does look very nice.
mr_rob
(mr_rob)
June 7, 2004, 7:54am
7
The back wall looks more displaced that the crater does.
Soulless
(Soulless)
June 7, 2004, 8:08am
9
and how pic looks really depends on what comp you look at it
i made it on a comp at school it has a high gamma and contrast( the screent there )
it really looked shiny there but on the comp here at home it really does look different