Cave

Hello there :slight_smile:

I am currently working on a cave model with mushrooms, stalagmites and a crystal all within the cave. After following a tutorial and trying to render my image, the lighting from either the crystal or mushrooms is too strong or, well I’m not sure. There is a dominant purple light in the cave and the opening of the cave has a sun light in front of it, but the light isn’t reaching the back of the cave for some reason, and I can’t see the textures I have made for my cave walls. Is it possible to link my blender file for someone to look at and give me some advice on the matter?

Regards
Kalcefer

Usually when there is a “purple light” is becouse there is a texture node without a texture assigned, as this: