Sure. I have to go to work soon, but here’s something quick, that may help:
If you haven’t read section 3.1 of the paper I have linked on http://uniclipse.com/opensource/ It’d probably be very helpful. If you look at Figure 2. The essence of this plugin is to setup the texture of each material, which is used to determine the shading, as they show in that figure. For example… try increasing the texel count to 2. That gives you enough slack to have a lit color, and a shadow color. With texel index set to 1, decrease V.
Starting with the default box that loads up in Blender It should look like:
If the interface doesn’t even load, can you share the error you got on the console? I’m guessing that you are missing materials, a lamp, or a camera. There isn’t exactly robust error handling, so it probably just said list index out of bound or something.