I’ve been working on a project for i while now where i’ve drawn a logo with bezier curves and then converted them to a mesh. I’ve tried to recalculate the normals and to delete duplicates but i still get a negativ result from cell fracturing where i only get a cube that is in pieces. i even tried to manualy clean up the mesh to make big quad faces but i still get the same result.
the goal is to basically fracture the mesh/curve with as few pieces as possible.
I’ve linked a blender file with one of the curves with three alterations of it.
thanks on forehand
cell fracture curve.zip (1.22 MB)