ok I would normally use fracture modifier when I am destroying stuff in blender, but as there is not yet a 2.8 build for FM I thought I would give cell fracture add on a bash and its great.
thing is, I cant figure out how to do a particular action.
I want to simulate a cup being thrown at a wall, then it smashing into pieces, but when I try to animate it, it just wont work. I have tried keyframing the dynamic and animation to start just as the cup hits the wall but to no avail. I am sure its an easy step I am missing.
basically the cup should not break until it hits the wall, I can do this pretty easy in fracture modifier but cannot figure this out in cell fracture.
Actually that should work nicely. Keyframing the Animated attribute and leaving Dynamic on should suffice, though. You probably even could just keyframe the membership in the collision collection. This way you don’t need the animation until the impact, and the fragments still stay together.