I’ve been trying to setup a simple physics sim using a cube knocking into a subsurfed cube that has been cell fractured to break apart. However when I run the simulation is appears to be fine but when I have the simulation recorded the cell fracture breaks apart before the cube actually touches it. I cannot figure out why I have tried a lot of stuff, the frame rate is the same both playback and game engine set at 24 fps. Does anyone know why this might be happening and how to fix it?
Here is an example of the collision before the block actually hits.