I just started experimenting with the Cell Fracture add-on. I’ve seen numerous tutorials showing objects dropping onto a plane and crumbling. Very simple, it seemed. Cell Fracture, run it in the game engine, done.
When I do it, the object explodes in the air, and then fall. Is this a glitch or am I missing something? The object should stay solid until it hits another object, I thought.
I hope you’re still online on this forum somotimes. I think I have the same problem as you discribed above. I cell fractured an object and it seems to explode after pressing p. Blender version 2.66 doesn’t have this problem. All the releases 2.67; 2.68a and even 2.69 still have this problem. Should it be a bug?? Or did you solve it already? I can’t imagine almost no one else has this problem, since I haven’t read much about it on the forum.
the bullet physics are in the view port now, there’s no need to use the game engine any more.
to make it stay together, you need to add breakable constraints to the shards; this is make very easy with the bullet constraints tools here:
alternatively, there is a fracture modifier in development that makes this much easier, download a test build here: