# Cell Fracture on hand-drawn text

**URL:** <https://blenderartists.org/t/cell-fracture-on-hand-drawn-text/559121>\
**Category:** Particles and Physics Simulations\
**Created:** [December 10, 2012, 8:45am UTC](https://blenderartists.org/t/cell-fracture-on-hand-drawn-text/559121 "2012-12-10T08:45:36Z")\
**Posts on this page:** 9\
**Page:** 1

<div class="post-metadata">

**Author:** ![Krotal](https://blenderartists.org/letter_avatar_proxy/v4/letter/k/34f0e0/32.png) [@Krotal](https://blenderartists.org/u/Krotal)\
**Post date:** [December 10, 2012, 8:45am UTC](https://blenderartists.org/t/cell-fracture-on-hand-drawn-text/559121/1 "2012-12-10T08:45:36Z")

</div>

Hi !  
I would like your help because I am trying to apply a cell fracturing effect on a text I “hand-modeled” (i.e: I didn’t use the text tool) but the result is quite strange.

Here are some grabs :  
Before applying cell fracture

 ![](https://blenderartists.org/uploads/default/original/3X/7/9/7963b41517126f075980ab51b597bc3ea52850cc.jpg)  

After.

 ![](https://blenderartists.org/uploads/default/original/3X/2/6/26ae79178478993ad796bbba68cfbfd5b22892c9.jpg)  

It seems like the cell fracture doesn’t interpret my hand-drawn text as separate objects and joins the whole thing whereas the font based text looks fine…  
Do you have a clue ? Maybe there’s a simple way to do it but i’m a total beginner…

Thanks in advance 😉

---

<div class="post-metadata">

**Author:** ![Krotal](https://blenderartists.org/letter_avatar_proxy/v4/letter/k/34f0e0/32.png) [@Krotal](https://blenderartists.org/u/Krotal)\
**Post date:** [December 11, 2012, 4:30pm UTC](https://blenderartists.org/t/cell-fracture-on-hand-drawn-text/559121/2 "2012-12-11T16:30:40Z")

</div>

Nobody can help me ?

---

<div class="post-metadata">

**Author:** ![DarkCrescent](https://blenderartists.org/letter_avatar_proxy/v4/letter/d/ea666f/32.png) [@DarkCrescent](https://blenderartists.org/u/DarkCrescent)\
**Post date:** [December 12, 2012, 5:59pm UTC](https://blenderartists.org/t/cell-fracture-on-hand-drawn-text/559121/3 "2012-12-12T17:59:52Z")

</div>

Well, is your hand-drawn a mesh or a curve or what? Did you try separating the letters and then applying the fracture?

---

<div class="post-metadata">

**Author:** ![liero](https://blenderartists.org/letter_avatar_proxy/v4/letter/l/53a042/32.png) [@liero](https://blenderartists.org/u/liero)\
**Post date:** [December 12, 2012, 6:41pm UTC](https://blenderartists.org/t/cell-fracture-on-hand-drawn-text/559121/4 "2012-12-12T18:41:15Z")

</div>

should be easier if you could upload a blend somewhere…  
try optimizing mesh -at least removing doubles-, but haven’t really played that much with cell fracture

---

<div class="post-metadata">

**Author:** ![Krotal](https://blenderartists.org/letter_avatar_proxy/v4/letter/k/34f0e0/32.png) [@Krotal](https://blenderartists.org/u/Krotal)\
**Post date:** [December 13, 2012, 8:17am UTC](https://blenderartists.org/t/cell-fracture-on-hand-drawn-text/559121/5 "2012-12-13T08:17:45Z")

</div>

**[B]@DarkCrescent :** Thank you for replying, I forgot to mention that I removed doubles, my text is a mesh and I tried to apply Cell Fracture on all the letters then with separate letters (using P) but the result is the same…  
I’ll upload a .blend so you can figure out what I mean.

Edit : .blend file [cftext.blend](https://blenderartists.org/uploads/default/original/3X/e/b/eb0b4466212410ae42029b043d7f266ac2bf570b.blend) (1.03 MB)

---

<div class="post-metadata">

**Author:** ![liero](https://blenderartists.org/letter_avatar_proxy/v4/letter/l/53a042/32.png) [@liero](https://blenderartists.org/u/liero)\
**Post date:** [December 13, 2012, 2:47pm UTC](https://blenderartists.org/t/cell-fracture-on-hand-drawn-text/559121/6 "2012-12-13T14:47:50Z")

</div>

hi, seems to be a normals problem, try Ctrl+N -Recalculate Outside- so that booleans in script can run ok…  
you can make normals visible also from Properties panel

---

<div class="post-metadata">

**Author:** ![Krotal](https://blenderartists.org/letter_avatar_proxy/v4/letter/k/34f0e0/32.png) [@Krotal](https://blenderartists.org/u/Krotal)\
**Post date:** [December 13, 2012, 2:57pm UTC](https://blenderartists.org/t/cell-fracture-on-hand-drawn-text/559121/7 "2012-12-13T14:57:56Z")

</div>

**@liero : You’re a lifesaver ! I Thought I already recalculate normals but seems like I didn’t ! Thanks for your help !  
BTW is it possible to animate the cell fratured mesh using a particle system now ? (I’m just asking, I did’nt do any searches yet)**

---

<div class="post-metadata">

**Author:** ![liero](https://blenderartists.org/letter_avatar_proxy/v4/letter/l/53a042/32.png) [@liero](https://blenderartists.org/u/liero)\
**Post date:** [December 14, 2012, 3:50am UTC](https://blenderartists.org/t/cell-fracture-on-hand-drawn-text/559121/8 "2012-12-14T03:50:43Z")

</div>

use a particle system + explode modifier to animate  
if you need rigid body collisions then try BGE or new bullet integration test builds

---

<div class="post-metadata">

**Author:** ![Krotal](https://blenderartists.org/letter_avatar_proxy/v4/letter/k/34f0e0/32.png) [@Krotal](https://blenderartists.org/u/Krotal)\
**Post date:** [December 17, 2012, 2:41pm UTC](https://blenderartists.org/t/cell-fracture-on-hand-drawn-text/559121/9 "2012-12-17T14:41:23Z")

</div>

I managed to animate the mesh using blender’s game engine (by recording animation).  
Problem solved, thank you !
