I have a cell fracture particles using Geometry nodes. All is working fine as expected, but I cannot figure out how disperse the cells to make it look a little bit non uniformly, like the example. The top is very blocky, but the bottom screenshot the cells are more abstract.
Cell fracture only works with the data you give it, it adds cuts within the shape but doesn’t create new shapes. To get that kind of detail, you’ll need to add that kind of detail to your initial shape