Working on some musical instruments with distorted geometry:
Moving on from the cello to the flute. Realising now I’m going to have some problems with the overall composition - the image I’m working towards will combine four musical instruments, originally they’d just be in a line in a widescreen image, but as they’re different sizes bringing them into one composition will be tricky. Any ideas appreciated.
Added a drum & trying out a composition. Still a lot to do with materials & lighting.
These look cool stylised, but I feel like they’re crying for lux or cycles.
since you are making everything with super-distorted shapes, don’t worry about scale or proportion either, just focus on composing the scene.
Moving on from the cello to the flute.
Thanks for the suggestions. I’ve been trying out Cycles but not really getting anywhere - at 10-15 minutes per render, I just don’t have the time to keep varying the buttons. Any suggested settings? The scene is just objects on a plane, with two light sources. The cello has a wood texture which hasn’t yet shown up in any Cycles renders.
Blender internal render.
Cycles. Default settings. 10 min 15 sec
Cycles (5th attempt.) Samples 16. Bounces max 3 min 1. Light paths 8 each, caustics off. Exposure 5. Point lamps replaced with emitter planes. 11 min 51 sec. Incidentally I assumed (wrongly) that some of these changes would speed up the render.
I’m going through other Cycles threads looking for guidance but any suggestions gratefully received - thanks.