I’m curious how one would go about creating the effect of an extremely heavy object being dropped onto a solid surface, and “cracking” the surface. Think when the “Hulk” drops off of a building and lands on the pavement. The pavement breaks apart and cracks, and indents.
A perfect example would be the very first part of this tech demo from Berkley where the steel ball bearing lands on the glass. Can blenders physics simulations do this?
I would probably go with a driven shape key, at least for the hulk’s example.
So once a certain bone’s ( say the hulk’s feet bones ) reach zero, the floor mesh cracks shape key turns on, or something like that. You’d probably want a few keys, say for when before it hits the ground, a ground hitting and then how fast it cracks up.
But for a wrecking ball or something like the linked video, a simulation is clearly more practical.
I believe that it is right next to tha button actually - I am still looking for the “voice prompter input button” so I can just tell blender what to do.
Setting up shape keys and then animating between them so that it looks like he is really crushing that concrete - throw a little particle cloud up as they feet hit and your probably golden.
Bazing! Wow I am happy! I asked for this last month, and the tech for it seems to be in the works thanks to Pildanovak! Check out this thread to see what I mean. The videos of the cracking glass/walls are exactly what I was asking for in this thread.