well this has been held back because of a bunch of computer problems i have had lately. I had an entire computer: mobo, processor, ram, and hard drive crap out on me last sunday, but the good news in the whole thing is that i have a dual p3 850 now to complement my AMD64 3000 for rendering, so i will probably working on another project that is a lot cooler in my opintion, but anyway. I have an update, i havent really worked hard on the texturing, given i havent had a whole lot of time, but this is my first attempt, i know it kinda sux, but I would like to know where i can go from here.
oh and philart, thanks for the tutorial, i tried your technique, and i found myself frustrated because of the unique shapes i have implemented, and i am not quite sure how i;m gonna break up the ship so it will look descent, I have problems as you see in this picture of the texture warping too much around some of the surfaces, I dont know how to fix this, but its one of my major problems. but i did try your technique on another spaceship i was making, just a test sorta thing, and it looked great, though i really need to find out how to to add cool burn marks and scratches and the sort to make things look like they have been flying around in space since the clone wars