I’m using Blender 2.49b.
I’ve been trying to arrange cameras with some precision (not just flying them around, etc.), and I was surprised to find that I could not change the rotation point for a camera object. Normally I would position the 3D cursor where I wanted the rotation to go around, and then do Object->Transform->Center Cursor. With “regular” objects (e.g. meshes) this works fine, but with a camera, nothing happens, even though it clearly has a rotation point.
Is the rotation point just hard-coded into the camera and immutable? Is there any way to request that cameras operate like regular objects in this respect? Is there a reason that cameras do not?