Hi,
I have 3 problems and Google search did not help me.
I have a car with different components, all components (wheels, body, etc) have pivots centered in geometry.
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I want to center whole car to origin but I don’t know how to keep the relative objects in same position to car body. If I select all car objects and center, all go to center(body,wheels, etc).
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I started to model from wrong rotation, so I rotated the whole car. Is any way to bake the correct rotation into geometry?
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Is any way how can I group different objects into an empty object to keep them like in 3DS Max? I would like to group all wheel components into an objects with out joining geometry.
Thanks in advance.