I am relatively new to Blender and have managed to bumble my way around to feel quite comfortable with the program but I have ran into a snag. I am attempting to animate a man running with a gun in his hands. To “pose” the gun I simply added another bone to the original rig and made it the child to his main hand. However, I find when I switch from edit mode to object mode and attempt to bind the gun and bone the bone is sent in apparently random directions/rotations. I was under the impression that a “child” bone goes through all the transformations/rotations of its parent and should therefore, be in the same position relative to its parent after any series of such transformations. Instead this thing is completely off and I am left scratching my head. I have attempted this procedure in several different ways but nothing seems to work. Does anybody have any suggestions?
I have been able to successfully get the animation to appear correct in blender, but when I export it to Cal3d the thing is still in its original off position.