Its not perfect so far. You can see some tiles on the side which are duplicates of the big image.
How can i hide those side effects?
I only want the image once in the middle. Here is my blend file: texture_001.blend (549 KB)
You have overlapping UVs… (and didn’t pack the texture file, so I had to improvise…)
Left are the polygons you want the texture to appear on, right are the others: See how they overlap on the texture?
Hey there,<br><br>you mean i had the normal texture and than additional the cycles texture? seems logic, ic hanged it and it worked now. confusing :). thanks for the help…<br>
haha, no prob. in my first file everything was somehow double wraped. than maybe that could be a possible way to go. better would be to reset the wraping and start again maybe… thanks anyway…
Edit:It may need more tweeking in the color ramp as the image file was missing on your .blend
The imput RGB is unchanged ( meaning R.5 G.5 B.5 as it is when you creat it )
I mention it as you can’t see the value of this one in a screen shot, maybe it need to be twiked as well for the same reason.
:), in Blender internal I did it with layering 2 textures. One is the image and the other one is the gradient. at the gradient options i had to set the black color to alpha equal zero and check the stencil option. that makes the texture a mask. the downside of this is that it is not possible to mask individual layers with this method. seems that the gradient texture is masking all texture layers.
maybe there are more ways to do that. let me know if there are other ways.