Centering Object Origin in Blender 2.59

Hi, I wasn’t sure where to post this but decided on animation and rigging because the problem does have to do with a simple animation I’m trying to make.

Here’s the project: I made a simple UFO looking thing and made it so that it moves around a little, and would like to make it spin as well.

Here’s the problem: The origin or axes or whatever it is, is not in the center of the UFO, so when I try to make it spin, it just moves in a circle around the origin. I have found solutions to this problem for older versions of blender, but they don’t seem to work. Can anyone help me fix this on blender 2.59? Thanks!

In Object mode: Object>Transform>Origin to Geometry

In Edit Mode: Set the 3D cursor at the Median point of the selected vertices, then in Object mode, use Object>Transform>Origin to 3D Cursor. This lets you choose a specific point for the origin, and is helpful when modeling has made the object asymmetrical.

yea…but you should have posted your question earlier and not wait untill now.
if you have another difficult with something - post :slight_smile:

Chipmasque: thank you! that helped a lot.

CHRONOMASTER: Thanks, yeah, I will definitely be posting my next question!