I’ll try my very best to improve her features, something is difficulting refinements on this character.
In the beggining Amoo
s model (based on a real person) wasnt easy to build, I was “fooling around” without such a good reference, one rather low def photo, and I had to ‘invent’ the remaining angles of her.
So much time has passed around practising human head shaping since I was a kid… I met her one day and inevitably she hit my mind hard, somehow I just wanted translate my memories of her on a piece of paper, clay and recently a 3d program.
Amoo is my hardest challenge. I know she is somehow different apart of classical aesthetic canon but i think she fits on some features very well. Some people think she isn’t beauty but ugly…ok i just don’t care but perhaps there are some who think she is beautiful but heck, really she’s not ugly, she got and she must got rare features but she shall be gorgeous with those features, so i’m working very hard to get those features inside of aesthetics.
Left Amoo v20 edited from (Olivia Wilde) ‘W Violet’ (built and based on loads of reference photos)…I’m struggling to follow some common features by comparing the models. Finally i got a decent model to compare some features in more detail
Reference angles I got for her (99% acurate), needs some refinements but all face features are almost determined. Some outlines extracted from this and other references may help to build better and more exact facial features, a method I’ve used for some time but I think is worth to show off in one tutorial.
To be in touch with realistic head shaping, i compare this model with other models to realize what things can be wrong…but I know there’s something i’m missing.