I’m a Blender newbie and for the last couple of days I’ve been trying to render THIS vase with Cycles as an assignment for a Uni class. I’ve had no major issues with the modeling itself, while texturing is driving me mad. I can’t find a proper way to render the little random cracks appearing on the surface of the vase and I’ve tried a few different ways, but I’m not skilled enough. Some of these methods include using Cell Fracture (shards came out too big) and applying a Voronoi Texture node (this seems to be the easiest way, but I can’t outline the resulting coloured cells).
Can anybody describe me a correct node map or at least direct me in the right way?