CG City - 3D background test

I mean the buildings seem flat, sorry.

Quicktime won’t play this.
But to hell with quicktime anyways!
I’d like to see it.
Got any more tips? I’d like to use Icarus for various things.
P

Does anyone know why has ICARUS stopped on the developers website?

As I’ve been saying, you need the latest version. Do you have the latest version? My brother also played it with the Kazaa Lite Codec Pack or whatever it’s called. I also asked if a DivX AVI would be acceptable if Quicktime doesn’t work. Is a DivX AVI acceptable?

Got any more tips? I’d like to use Icarus for various things.

Tips on what specifically? There’s a pretty good video tutorial out there somewhere, I forget who did it but I’m sure some others here can point you to it. I just figured it out from the manual.

The tech looks great. Imperfections are a part of life and I, for one, was looking at the acting and at the city itself rather than any slight wobblies in the filming. That said, one of the things you could do to radically improve the overall effect is to play with the lighting.

One of the main things Albert Bierstadt http://search.barewalls.com/cgi-bin/search.exe?SEARCHSTRING=bierstadt and other grand landscape painters did to lure your eye into the distance of their paintings was to place a light in the far middle distance. Your eye gets pulled in and the painting loses that flat, mural-on-a-wall look. The same goes for matte-paintings and digital matte imagery. Seriously. Try it.

Thanks for the feedback.

The sky was originally just what you’re describing. Well here, I’ll post it. This isn’t the original size, it was pretty big. This is also post-pro’d to show roughly what it would have looked like after the post-proing we did in Final Cut.
http://img.photobucket.com/albums/v210/thelonesoldier/distancesunrise.jpg
It ended up disappearing behind the buildings and there wasn’t a lot I could do about it, so we ended up using a different sky.