Working my way through the Animation Toolkit videos, using Blender 2.67b on a Macbook Pro and version 1.2.1 of the Flex Rig. (I can’t create enough kudos for the folks who created the rig, BTW.)
One thing I’ve noticed - in the videos, when the narrator is fiddling with the hair and skin color settings, the colors update in real time in the 3D view. When I try to do the same, they don’t. The colors do appear changed when I do a render, but don’t dynamically update in the 3D view. Colors for the clothing, however, DO update in the 3D view in real time.
I have “Viewport Shading” set to “Texture”, and the 3D View’s “Display” properties are set to GLSL. (Switching the “Textured Solid” check box on and off there doesn’t seem to make a difference.)
If I change “Viewport Shading” to “Solid,” the character reverts to grey skin (as expected) - the clothes then follow the “Textured Solid” setting of the “Display” properties, but neither the hair nor skin change off the grey.
Any guesses as to whether this a result of some difference between the version of the rig used in the video vs the version I have? An issue with my settings? An issue with the capability of my machine? It’s far from a killer issue - I’m just trying to figure out what I might be done wrong.