Hi all!
I’m a long-time Blender user and 3D artist. I got used to the lingo and terminology of 3D graphics a long time ago, but recently I’ve started thinking about the words and how they’re used.
If you start reading a tutorial that talks about 3D objects and meshes and textures and maps and material and diffuse and all that, and you have no idea what the words mean in this context - what do you do?
Is there any specific, collected source where one could check what these arcane words mean?
How does one get started in 3D these days? Just tutorials and Youtube vids all the way, and you pick up words as you go?
The Blender Noob to Pro glossary is quite high on the Google results, but it doesn’t define many of the more common terms. It’s severely lacking.
For example, it lacks model, mesh, material, texture and other basic information. Diffuse and specular are defined in a way that could refer to the way light reflects off of an object, or as a part of a light source instead of the object the light is reflected from (“Ambient, Diffuse, and Specular are called the three components of a light source”).
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Glossary
Here’s a thread on the DAZ forums that is one of the more comprehensive lists I’ve found so far. It’s very comprehensive, but not organized as well as it could be - for example, “mesh” refers to “3d model”, but that’s not defined. Instead, the list defines “modeling”. So while it covers a lot of ground, finding a specific definition might take some research.
There’s also this Maya-specific glossary that is also a good general start. It looks nice, and is organized better than the DAZ forum list from above. For example, it defines both the verb and noun meaning of “model”. Surprisingly, it doesn’t define “diffuse”. It’s a good general list, but it seems to lack the alternate terms that exist in software besides Maya, things like Armature and Blend shape / morph shape. So it’d be a very good base, if the alternate terminology were added and collected.
http://www.brianschrank.com/2730/maya/3dglossary.pdf
I’m interested in the views of those just starting out, and whether you’ve found this to be a problem.
In case anyone is interested, I’m writing a thesis on the 3D terminology in Finnish, and looking answers to questions such as: have these terms been defined? do these terms need to be translated or are they good as they are in English? are there resources that those starting out need? do those resources exist or should they be created?
