well, since the brainstorming was scheduled for this WE, and nobody does the first move…here it is
what we must define:
- game type/basic gameplay:
as i already said, i think we should choose a game type and adapt it to our needs, accordingly to the pool “10 best games” i’ve started, i appears to be fps/rpg (exactly as i thought) and featuring a third person view toggle (like in morrowind) could be useful.
We should shape up the gameplay’s bases, what the player can do, will it be level/mission based or something more “free”, will there be NPC, could the player die…
- universe/story:
-choose a time (present day, future, past, total fantasy…) that could be historically accurate or not (make our own history)
=> we could then build the background of universe and elaborate a story, see if the player could interact and make it evolve in one way or another.
Once this is done we could choose a graphic style and refine gameplay
And of course, think of choosing a “leader” to help the project to “stay on tracks”.
what i have in mind right now:
a fps/rpg in a post apocalyptic/sci-fi universe (mix between fallout/deusEx), near future or alternative history (like iron storm, where war never ended). Infiltration component is great, it would be good that the player at some point could decide what to do (good/bad) and that will change the story (or at least try to).
The game don’t need to be very complex with hundreds of ennemies, we could use puzzles/traps (Fade to black, flashback sequel).
Important things are relative freedom and a good background universe for immersion of the player. Should feature intro sequence explaining some things (but not too much) and cinematographic style cutscenes and detail scenes (like in flashback when u pickup an object).
well that’s all for now and enough for ppls to react to/give advices.