Internal render, wood texture from Lemog texture website, rust texture only made by proceduralās, grid texture made by a mix of 2 or 3 photos.
Hope you like it !
@+
[EDIT]
A new version which is in conformity with the rules of CGSphere (āDO NOT MODIFY THE GRID PLANE! OK ?ā )
Addition of cobwebs and final improvement of lighting.
Wow, Excellent work! Nothing to criticise! 5*
The rust texture is amazingā¦ Is there a possibility that you show us how you did itā¦ Pleaseā¦:)ā¦
Happy new year to you tooā¦
free_ality and ook:
I have used modeling for big smash on the wood and hoops and two voronoi textures as displacement map for smallest.
I have also used the wood texture as displacement map.
Zazu:
The rust material is the rust part of my ārust & paintā material (example: ).
You can found the blend file of this material here, if you want it
:eek: Wow.That paint\rustā¦ all procedural with no UV mapping? I can see many uses for this techniqueā¦ Abandoned buildings, Old cars, Blackened armorā¦ :D:D:D The Possibilities Are Endless
Your textures look improved, but the cobwebs donāt looks right to me. Seems like they should be more see-through, and maybe be draped in between parts of the chain, instead of covering it.
Good luck with the contest!
edit: could you please post a link to your entry so that we can vote on it?