It’s likely that some of you have noticed how people are dissing Blender at cgtalk. And in one post by blenergetic (great pic, future city), there were comments like “If it was made in some other software (probably referring to maya, 3dsmax, lightwave and such) I might have a different opinion”… Like Blender was somehow limiting the quality of 3d-graphics made with it.
Oh, yes, sure, blender doesn’t have all the fancy 1-click-photo-renderers and plugins (well it does have a great selection of them), but so what? What I’m saying is, that people shouln’t despise work made with Blender, just because it’s not a “professional” software that costs milk and hunny. I mean, I could’ve started with 3dsmax, or Maya, had I wanted, but the fact that I don’t want to use a pirate software prevents me from doing so. And why should I? I have got Blender. And I think people who use and even more, who create open source software should be respected
But, does a experienced and talented blender-user get a job with his skills in blender3d? Surely many companies use the common 3dsmax or Maya, but if you can produce quality pictures and/or animation, I don’t think a software should be the hindrance. But sometimes it likely is. As far as I know, the basics can’t be that different. The great thing about blender is, that you can use it anywhere, and it doesn’t require licenses. It’s only good if somebody knows many apps, but I don’t encourage anyone into piratism, there are demo-versions and personal learning versions.
The whole point is, a part from a bit of a lecture above, I think we oughta show those people in cgtalk that Blender isn’t any child’s toy, but a great, fully-potent 3d-software, a result of hard work and innovation, and co-operation, and it’s getting better continuously. Let us show them :).