I got to the part where I need to animate a character spinning a chain… now… do I manually animate the movement of the chain and adjust my animation till it looks natural OR do I have to make it dynamic… as in if my character is holding it and moves her hand a certain way, the chain reacts… does making it dynamic have anything to do with game physics?
So basically my main question, do I animate the motion of the chain manually or do I make it react to the character’s hand motion?