Hi all,
I’m a relative newbie to Blender, and have a project I’d like to model. It’s a Dog Park, an oval-shaped, fenced field about an acre, 75 yards by 60 yards.
I made one 3D model of the watering area and its drainage to submit to the city for approval of a project, and this went OK.
Next I wanted to make a model of the whole park since there are a few other projects.
I spent a couple days learning more Blender and making a mesh model of the chainlink fence, used a cylinder with extruded sections at the bend in the wire and rotated them to make a ‘perfect link’ 3 1/2 inches, then kept Joining them together to make a wire 5 1/2 feet tall, then joined them across to make panels 1/2 foot, 1, 2, 4, & 8 feet wide.
Finally, they looked perfect and I set out to putting in the fence posts and these panels…
The problem is that each of the 8 foot panels adds a few megabytes to the .blend file, so using a hundred or more is not the solution, I guess. I put about 20 of them in there and the file is a couple hundred megabytes already…
Can anybody suggest a better solution for this?
Should I be mapping an image of a chainlink fence with transparency between the wires to surfaces of the above sizes instead of making them with individual wires?? If I make a gif with transparency between the wires and put it on a surface, will Blender render the transparency OK?
Thanks for any discussion of this. I’m not using Blender much for character modeling or gaming, but have had good success with using it for architectural models, 3D network diagrams, &c, hope to be into some animation with it this summer.