I’m using blender 2.40.
I’m reading the User Guide (which is for Blender 2.31). It has a section about rigging:
It says that when you add a bone (SPACE>>Add>>Armature) it stretches from the 3D cursor to the mouse pointer. Then, it says, you fix the end of the bone with LMB, and at the same time a new bone is created starting at the previous end point. In this way, the Guide says, you create a chain of bones.
The problem is, the interface I’m using (Blender 2.40) doesn’t behave that way. I don’t know how to create a chain of bones. I can only create independant bones. I’m given no chance to click LMB.
How is it done in Blender 2.40?