Challenge #1002 "TRAIN" Voting CLOSED

This week’s theme: TRAIN

Which entry would you like to see win?
(If you cannot decide, pick up to 3.)

  • Nathan_Johnson
  • 3dnotguru
  • Bjorn
  • md2000
  • tuju
  • fcharr
  • rigoletto
  • Wayth
  • Millani
  • 42xnor
  • Watndit
  • Gismo_Wander

0 voters

After 2 days of voting, a winner is declared: The voting will close on: Wed, Sep 7, 2022 11:00 PM.
The winner picks the theme for next week.

If the winner doesn’t supply a theme before Thursday 22:30 GMT, the organizer will select the theme. In this case, the winner’s theme will be used the next time we are lacking a theme on Thursday 22:30 GMT. :slight_smile:

Having selected the theme, the winner will not be eligible to enter that week. They may however still submit an image, but it won’t be included in the voting.

This week’s winner:
image

Pure Entries

Nathan_Johnson: Forgotten Underwater Memories



3dnotguru: steam era



Bjorn: snail



md2000: NYC Street Scene



tuju: Out Of Service



fcharr: Passing Through



rigoletto: Post disaster age



Wayth: Grrrrrr



Millani: Retired Express



42xnor: The Great Pacific Railway



Open Entries

Watndit: train weekend challenge

(Modeled with Hardops, so i quess its open.
The textures on the train are procedural, the landscape uses textures from www.cgbookcase.com.)



Gismo_Wander: TRAIN eh

(very Open
im happy to do this tut! i saw it long very long time ago! and now i uderstand waht he is doing :sweat_smile:https://www.youtube.com/watch?v=SXeQ9TM-mh4)



Non-competing Entries

Trentle: Steam Engine Internals

(Unfinished, Non-Competing (Unexpected trip took too much time.))



TripleTree: Train Hard or Go Home



OLG: Wooden Toy Train



Helge: (T)Rain-Spotting



2 Likes

And… the winner of Weekend Challenge 1002 with votes from 41.7% of the voters is… 3dnotguru!
Here’s to all the great participators…


steam era

9 Likes

Charge up the holo-projectors!

1 Like

Congrats @3dnotguru! Very nice :steam_locomotive:

@3dnotguru, Congrats!

Well done @3dnotguru

@OLG @Wayth Thanks. Couldnt done better because I have huge problem with optimizing meshes and memory usage thats why it looks so bad.