Definitely should have used transparency instead of volumetrics, because it took an hour and a half to render, and doesn’t even look that good. It’s already hot here, I don’t need my laptop getting literally hot enough to burn me. Still fun prompt though.
The Impossible Heist
pure, 100% Blender 3.3, cycles 256 samples
A thief with the shadow of Suzanne is robbing the museum! Except there aren’t any treasures to steal because they’re all holograms.
Wow @Helge! You nailed it! Very nice concept and picture!
Do you guys recon I should judge who portays me best?
Cycles, Resolve Studio ($) for compositing and VFX
Open - The background is from Kitbash and characters and body animation are from mixamo. I added some facial animation, the holo emitter, and worked a lot on the hologram effect.
First I the hologram is rendered from the point of view of the light, then the frames of that animation are used as a projected texture from the light in a separate render pass to create the light beams, and a plain white version of the hologram character is used to receive the light, so all the details on her face and clothes are from the texture projected from the light. I added some scanlines as a shader effect on top of the light’s texture.
The main render pass contains everything apart from the hologram light, fog, and character, then the 2 passes are added together with some filters in the compositor to give some glow and blur to the hologram.
This is my entry for this weekend’s Challenge “Hologram” . Planning the invasion.
Made think of something like this (?) — kinda like how “actual” holograms work… tho this is clearly not illuminated by a laser.
Could be used in a movie. I imagine a charater pulling this out of an envelope to uncover a secret message or something…
Also, i’m back! Hoi, Friends!
Yup, one of the first material features you may want to get familiar with is Fresnel. A value from 0 to 1 that tells you how parallel a face is in respect to the camera view. Kind of a fundamental thing to lightning and how our brain interprets silhouettes.
This reminds me of this old cheap holograms in corn flake boxes that works with a rough simple layer of plastic that as a saw profile and a picture in two slightly different version.
Cant find a picture of it.
The Perry Rhodan collection books had such on the covers too.
Not so much holograms as “3D photos”. Postcards like this used to a common too. Each side of the sawtooth gave each eye a slightly different picture. Turn the picture 90° and the 3D look goes away, obviously.
Pure entry. Everything made in Blender, only procedural textures.
This was surprisingly fun to make. I started with an uninspired hologram of a cube and ended up making this.
Title: Gateway to reality
Pure entry, 3.3
I wanted to reverse the subject and environment. I figured many people would make the subject the hologram and the environment reality, this reverses that while trying to make you think that the hologram is reality. If you don’t know, this is a recreation of a holodeck scene from Star Trek The Next Generation. The Arch is used to interface with the holodeck and the doorway is the way back to the main part of the ship.
There are two different things we call “holograms”
One is those stickers you say, which is something I wanted to try, but had to go do something else xD
The other is casted 3D image on glass, it has to be illuminated by a laser to be created, and the same type of laser has to be used to view it. It creates images based on light interference.
Both are pretty cool to watch lol
Oh, I think we’re still talking about a different thing. Those are more like stereographic images… I’m talking about those colorful holographic stickers used to seal boxes and show something is “good quality”
I tried to make a very very very simple material to create a Denisyuk hologram, I think thats how they’re called
Welp, maybe there’s a few dozen things we call holograms.
“The future cannot be predicted, but futures can be invented.”
– Dennis Gábor
Let’s start right here: