The motorcycle was some good hard surface practice, although I’ve never modeled a motorcycle before so it took me a couple tries. The sculpt of Evel himself is pretty simple, and the background of his red, white, and blue smoke machines and the clouds is just a simple painted plane with some vector displacements using perlin noise.
Great entries so far! My personal favorites are @Gismo_Wander and @Helge. They’re both very out of the box compared to the rest of us and I’m a pretty big fan of the composition on both!
I just made plane and subdivided it to make general shape of the mountain. Then applied material (mix of some rock, ground and foliage) with displacement and bump. Also subsurface as many times as my computer memory could handle. Nothing special and lot of bad optimisation practices used
For the mountains in the background i have used satellite imaginery texture with displacement modifier