Challenge #1011 "Artificial Intelligence" (04/11/22) Entries CLOSED

Theme #1011 for Friday 4th of November 2022 is:

Artificial Intelligence

Entry closes on Monday, 22:30 GMT (Mon, Nov 7, 2022 10:30 PM)

How do I post my entry? Here is an Example: (click to open)

Title: A.I.

pure

Please remember to state if your entry is pure, open or non-competing.

“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”

For details please check out the: CHALLENGE RULES

Btw.: Comments are welcome in both threads (entries/voting). Have fun! :slight_smile:

2 Likes

Stable-diffusion has generated some clues:

2 Likes

I’m afraid…
Pure, cycles, 512 samples, open denoiser, rendertime ~4min., all made in blender except the hal 9000 logo and dave is a cut out from an movie picture and colored in gimp, found no walking photo from dave without rising his arm


hal8.blend (241.0 KB)

Previous

WIP, need some legs and arms, and frightened lightning

5 Likes

Let’s do this together


Pure, cycles

I studied AI so this is a special theme for me this time :heart:

8 Likes

Robotic Looks

Pure entry, made in Blender 3.3 Cycles. Based off of what I learned from Phoenix Riven’s humanoid tutorial on Udemy, but this time I went fully solo. Less sophisticated than the real thing, but still worked.

4 Likes

Tamagotchi


Pure, Cycles.
I pixeled the dog in Blender by coloring face by face :dog:
For the six little icons and the brown dog paws, I used Inkscape.

8 Likes

Strong VS Narrow


non competing (pure), Cycles, Blender 3.5.0 Alpha

7 Likes

“Nothing New Under the Sun”

Pure. Blender 2.69. Minor adjustments in paint.net.

8 Likes

Sentinel Reborn

Non-competing - Pure (Except for the ground texture.)

6 Likes

Racing AI’s Thought Process

Open, 100% Blender 3.3/2.93, Cycles 256s

If you could look under the hood of a racing game and see what the AI was doing, this is what it might look like. I’ve read up on elementry game AI, and this method, waypoints, is a common one for racing games. The basic idea is that the car navigates itself from waypoint to waypoint to follow the track. It usually follows a set path (here, a BezierCurve), the drive line. If it wants to pass, it uses the drive line or the overtake line depending on where the car it is trying to pass is. If it gets knocked off course, it will attempt to navigate to the next waypoint to rejoin the race. In this case, the AI car wants to pass the player car (driven by Suzanne), so, given the player car’s position, it might wait a bit so one of its navigation lines is open, then zoom past the player. Another trick is that the AI knows of hazards up ahead, so it can prepare.

The car was built previously, in Blender 2.93, for a previous project. The rock generator/scatterer was in my asset library. The landscape is ANT + some sculpting.

3 Likes

Ideas: Terminator Suzanne. A robot with its fingers stuck in Chinese handcuffs.

Hal 9000 said this challenge is too important to allow me to jeopardize it so I can’t enter.

4 Likes

Machine Learning


Pure, cycles. The Butterfly wings I drew the pattern in MSpaint.

6 Likes

This one? :slight_smile:

3 Likes


Pure, Cycles.

4 Likes

just a pumpkin


Pure

4 Likes

Need more input? Check out this set of training data:

3 Likes

Oh, everything has been done before.

How about this. Possibly original. An AI robot stands on a sidewalk with a signpost in front of it. Since the AI finds both choices equally good it can’t decide to go around the post to the right or left. A boy scout points to one side to help the AI decide. The future version of helping old ladies across the street.

3 Likes

Sounds good to me. I can’t remember having heard or seen that story before.
(And/or my google skills are just not good enough. :slight_smile: )

1 Like