Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”
Non-competing. Open.
Old: Wizard’s head and hands from previous challenge, but re-sculpted and painted. Dungeon, sconces, and flame pngs are existing.
New: Wizard’s beard , robes, hat, staff, die and green smoke.
Open- Textures, mostly from PolyHaven and Blenderkit skeleton.
It seems I have created a fire hazard with those torches. And also with my laptop because I rendered it at 10,000 samples. (The volumetrics still needed denoising rip)
Is probably more accurate!
I have a pretty dark sense of humour and was going to make a joke - something about tomatoes - but Gandhi’s dead, so I’ll leave that one.
“Passing” (scene from a stalled project)
see Passing for more about this image.
The work is over a year-and-a-half old, and stalled… so I’m not sure it qualifies as a “Weekend Challenge”… but it seemed appropriate to share it in this context.
In the mystical realm of Dogons and Dragons, where fate often rests on the roll of dice, the intelligent elf Alathëa has challenged the gods with her sharp intellect and creative solutions. As the Game Master, I declare:
Suddenly, the air trembles, a rumble fills the room. The gods show their displeasure at Alathëa’s audacity. With a loud crash, piano wings materialize above the players’ heads. They plummet down, a test of agility and quick thinking. Will Alathëa find another way out, or will this be the end of her tune?
Blender 4.1 cycles open entry. The hydra is the model that I sculpted for the urban monster challenge at CGboost. I will shamefully submit this, and the urban monster entry this weekend. I truly suck at sculpting.
I just had a look at that CGBoost challenge, and even though it says it must be sculpted, all sculpting starts from a blocking stage. I don’t see why you couldn’t box-model as much as you want, then sculpt the finer details.
I know it’s not very good. I had problems with the smoke sim either crashing or locking up blender, wasting too much of my time on it. Finally, last night, I created a new file and appended in the smoke sim, baked it out to disk, then back in the animation file, I pointed the smoke sim at the disk cache, just to get it to work.
Despite the problems, I thought this was a really fun piece to work on. I will probably turn this into a better piece of work with more details/props, better camera angles/staging, and more animation.