Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”
I have one suitable idea but not much free time and it would be gory and might need a n s f w tag, I would spend too much time on textures for the gore, and it would be open with several external resources.
Update: Yeah too little time. Drawing from my Truman Show light in the middle of an open field and the Pompeii body where it seems a big rock smashed him into the ground. The plan was to have a body in a large field with it’s head smashed by a piece of concrete. The title like a coroner report and reflecting the mystery of concrete from an open sky: Cause of Death: Massive head trauma, Manner of Death: Unknown.
Actually, that has never been specified in detail. Usually it should be fine. However, if it were the most complex material in the history of Blender, the most important part of the image and the sole reason for everyone to vote and shout: “Wow! How did he do that in such a short amount of time?” - making the entry ‘open’ might be the better option.
One more question, I was reading the challenge rules and saw the .jpeg file size requirements, and I was wondering if this was still the case, given that it sounds like 2002 technological limitations, or if we’re free to use larger pngs, for example
At that point Blender crashed (or froze for at least 5 minutes) 7 times, probably because I don’t know how to use the geometry nodes hair system.
Enjoy the png of my dog instead lol.
Is 400k tris a lot? Depends on your hardware. But I guess it’s definitely getting up there. I’ve got a pretty good MSI laptop and it starts to slow down at about a million.
Like Peter said, depending on the hardware, that could be a problem. However, it would have to be quite old to give up at 400k. If I had to guess, I’d expect something else to be the real issue here. E.g. Modifiers can cause this as 400k with a Multires or Subdiv modifier could skyrocket the polycount with ease. And of course, particle systems can be really heavy, too.