Challenge #1124 "Labyrinth" (03/01/25) Entries CLOSED

Theme #1124 for Friday 3rd of January 2025 is:

Labyrinth

Entry closes on Monday, 22:30 GMT (Mon, Jan 6, 2025 10:30 PM)


How do I post my entry? Here is an Example: (click to open)

Title: Vapormaze


pure


Please remember to state if your entry is pure, open or non-competing.

“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”

For details please check out the: CHALLENGE RULES

Btw.: Comments are welcome in both threads (entries/voting). Have fun! :slight_smile:

Endless Green Shadows
Open (PBR Textures, Plant Library, Photoshop)
Non Competing
Detailed description below

In the heart of an ancient forest, hidden from prying eyes, lies the labyrinth known as Endless Green Shadows. By moonlight, its emerald walls ripple with the whispers of time, concealing secrets older than the stars above. A shroud of mist drifts through the maze, blurring the paths that twist and wind, luring travelers deeper into its enigmatic embrace. Legends speak of those who enter seeking wisdom or treasure, only to find themselves lost in an eternal dance of shadows, where the only guide is the faint, haunting glow of the night.

Detailed Description

Since I only had time today to work on an image this weekend, I dedicated the entire day to creating it. For this piece, I drew some inspiration from Harry Potter and the Goblet of Fire.

Labyrinth

  • I generated the maze mesh using Blender’s built-in maze generator (it’s easy to enable in Blender).
  • I applied a grass texture to the mesh.
  • Additionally, I scattered a plant from the free Plant Library across the maze.
  • This required a lot of trial and error because the number of instances quickly became overwhelming, but I eventually got it to work.

Forest

  • For the forest, I created a few hills using the ANT Landscape add-on and scattered some low-poly trees.

Fog

  • I placed VDB clouds within the maze and adjusted the shader to create the foggy effect.

Atmosphere

  • I used a night HDRI for the lighting, but since the moonlight was too weak, I added a sunlight source with nodes and set it to a blackbody temperature of 20,000K.

Post-Processing

  • I only did some contrast and color correction in Photoshop for the final touch.
7 Likes

Non-competing
Hello everyone! Its been a while since ive took part in a challenge, I have been very busy in 2024. Cool topic though, I prototyped a game called “labyrinth” that I have since stopped working on but I created alot of the assets and made alot of concept renders for it. Also theres a cool blender addon that automatically generates mazes which I used to make the map for the game!

Here are some of the 9 monsters I came up with (they all have their own creepy way of hunting you):
Cannibal:


Creature from the pool

Flicker (the scariest one in my opinion)

Mother spider

Stalker

7 Likes

I’d break up the color of the trees to make them look a little less uniform with slightly different colors depending on the season it is.

And some discoloration in a few of them.

Maybe a little more mist around the foothold of the mountain but, not to much a little broke up not a lot though.

Nature is never that uniform.

Other than the uniformity it looks good.

1 Like

Trying to decide if I’m going to do this theme or not I’m kind of interested in this one.

I got two more weeks before I go back to work from my temporary layoff.

Then it will probably be a really long time before I can do this again like a year or so.

I might pull one of my 4 days of 14 hour days none stop benders on this theme and drink coffee while working on it .:sweat_smile:

I think I have an idea of what I want to do.

I had a dream a while back ago I’ll probably use it for this theme.

I’ll be doing stuff I know how to do but, never done before.

I’m going to use vortex, turbulence and so on.

1 Like

Hi all. This is my entry. If I have to give it a title, I’d go for “Dead End”. Pure entry.

11 Likes

My image is starting to look sick.:disguised_face:

I actually really like the way it’s looking so far just have to do some tweaking and add a few more things in then post processing in the compositor.

Need to make some adjustments to the lighting in the background.

Going to do it the way I learned from a tutorial a long time ago but with my own adjustments.

It’s a full scene.

Bricks

Blender 4.3 cycles pure entry. I spent most of my time modeling my partial maze, saved me the task of creating an actual labyrinth with viable paths. I tried to have fun with it. I tried to find a random vertex color addon, to no avail, so I opted to use random selection in edit mode to assign vertex colors. Not the same but it kind of did the job, so the bricks sort of look different from each other.

7 Likes

Here’s a clue as to what I’m working on.

This is a silhouette I modeled its modeled in 2d then I extruded the blue parts to give it a 3d fill to reduce time.:smiling_imp:

2 Likes

well i decided to go with this its not done but, its about where i want it i want to do more to it and stopped here.

i’ll go open with this one.

Name: Adventure into the DND You Say " HA HA "… I’M IN.

Blender 3.2

all procedural textures

the dragon is not my model but, i modeled the other two characters.

cycles 1000 samples

very miner post processing in blender compositor.

about 15-20 area lamps orange red and a very light blue for the smaller details

5 displacments 3 on the wall and 2 on the floor.

procedural textures on the wall and floor have 2 bump maps socketed into normal maps to give it a little more detail.

the same is done with the dragon procedural texturing with bump to norm.

particle system for the crystals.

its a enclosed area so no light from the outside can get in.

any way my dream was about this scene.
i was adventuring in a place like this and another person was with me the dragon shows up and is flying in the background shooting fireballs while im dodging them im firing back and i advise the other person to join in and they do.
Soooo its a battle.

Good luck guys and have fun.

thought it was WC 1134 and its 1124 LOL my pic says 1134 Sorry for that i got ahead of myself

this is the setup of it

2 Likes

Mirrors


Pure

Low render quality because I needed a lot of light bounces for the mirrors and didn’t want to render overnight.

9 Likes

Inside The Code


non competing (pure), Cycles, Blender 4.3.2

13 Likes

Got a Q.

Does my render look dark to anyone.

I was wondering because I turned my monitor brightness down to half to try to make a little bit more lighter than normal.

Figured I’d ask so I know about where to put my brightness at.

If it’s to dark ajust your brightness up to about 75 percent

1 Like

It looks kind of dark to me.

1 Like

Can’t wait to see it! :+1:

1 Like

This is really cool. The cam movement is great. Reminds me of the Backrooms.

1 Like

The image is probably quite a bit darker than intended. Have you checked one of those monitor calibration test images? They can be really useful when adjusting brightness/contrast levels.

Like this one for example:

1 Like

I’ve noticed that when I post some of my scenes they look about where I want them on my pc but when I see them on my phone the color is a little darker or brighter than intended like you said.

I noticed it a few yours ago for one of the weekend challenges can’t remember which one.

it was a subway scene for i think it was WC vanguard.

Someone told me it needed to be brighter because of the lighting I had in it.

It’s like when I play video games I turn the brightness all the way up so I can see in dark scenes even though they are meant to be dark.

I would have loved to got that sucker model that was made during that challenge.

This one, I guess: :wink: