Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”
Pure. The wood texture and coins were downloaded, but the rest is new.
Details
I’m still not too pleased with the beer foam. I couldn’t push the displacement on the material to where I wanted it, because my laptop just wouldn’t render it. I’m not good enough with geo nodes to get that looking good either, so this will have to do.
I realise the foam is too lumpy, but I want it to look extra frothy and inviting, and any flatter just didn’t have that look imo.
I spent most of my time on the hand, probably. And the beard took some time because it was my first time using the Blender hair assets.
I’m struggling with the beer foam. Apart from running a full fluid sim with foam and spray, I can’t think of any way to do it. Suggestions are welcome!
Looks good to me, but the foam seems a little opaque. I would try mixing a glass or transparent/translucent shader with a Layer Weight or Fresnel node.
I also duplicated the mesh and rotated it to create overlapping layered geometry and used a solidify modifier to create inside faces.
It might not fit your render better, it’s just what I would try.
Thanks for the idea. I’ll try the layer weight method.
This is what I’ve got to at the moment…
It’s midnight, so if I can’t get a shader looking good, I’ll have to start with geo nodes!
Looks great, though the focal blur feels a little strong particularly on the foreground hand knuckles… the fingers almost look like a blurry afterimage like the camera is drunk? I can’t quite tell what is going on there.
Thanks for the tip. The thing with the fingers is that they’ve been painted to look dirty, but from the camera angle, they do just look like a separate object/image. I’ll see what I can do with what time I have left.
Non-Competing, Open- A bunch of Polyhaven stuff for the environment, the cabin is new except for some textures.
WIP
I hate foliage why did I do this to myself. It’s so laggy and Blender has crashed about 5 times so far even though I only have a handful of trees that I decimated as much as I reasonably could.
Pilot went bananas and moved to Mars. Ran into Nebulae and Moon. Earth, Moon and Mars texture from NASA site. Everything else I created. My laptop refused to render if I increase the sample size for a better resolution.
I created the figure in Blender for another project. The environment was created in Blender 4.3 for the challenge. I was not able to achieve the wispy look I wanted for the ghostly figure rising from the ground in Blender so I rendered the scene and figure separately and composited them in GIMP using Gaussian blur and opacity. I guess this would be an open entry.