Challenge #1127 "Beyond Journey’s End" (24/01/25) Entries CLOSED

Theme #1127 for Friday 24th of January 2025 is:

Beyond Journey’s End

Entry closes on Monday, 22:30 GMT (Mon, Jan 27, 2025 10:30 PM)


How do I post my entry? Here is an Example: (click to open)

Title: The End


pure


Please remember to state if your entry is pure, open or non-competing.

“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”

For details please check out the: CHALLENGE RULES

Btw.: Comments are welcome in both threads (entries/voting). Have fun! :slight_smile:

3 Likes

“Orking Overtime”


Pure. The wood texture and coins were downloaded, but the rest is new.

Details

I’m still not too pleased with the beer foam. I couldn’t push the displacement on the material to where I wanted it, because my laptop just wouldn’t render it. I’m not good enough with geo nodes to get that looking good either, so this will have to do.
I realise the foam is too lumpy, but I want it to look extra frothy and inviting, and any flatter just didn’t have that look imo.
I spent most of my time on the hand, probably. And the beard took some time because it was my first time using the Blender hair assets.

Previous Post - so later replies make sense


I’m struggling with the beer foam. Apart from running a full fluid sim with foam and spray, I can’t think of any way to do it. Suggestions are welcome!

Then there was this version with the bad DoF…

10 Likes

Looks good to me, but the foam seems a little opaque. I would try mixing a glass or transparent/translucent shader with a Layer Weight or Fresnel node.


I also duplicated the mesh and rotated it to create overlapping layered geometry and used a solidify modifier to create inside faces.
It might not fit your render better, it’s just what I would try.

4 Likes

Thanks for the idea. I’ll try the layer weight method.
This is what I’ve got to at the moment…
foam
It’s midnight, so if I can’t get a shader looking good, I’ll have to start with geo nodes!

5 Likes

Looks great, though the focal blur feels a little strong particularly on the foreground hand knuckles… the fingers almost look like a blurry afterimage like the camera is drunk? I can’t quite tell what is going on there.

Its a great composition.

Thanks for the tip. The thing with the fingers is that they’ve been painted to look dirty, but from the camera angle, they do just look like a separate object/image. I’ll see what I can do with what time I have left.

1 Like

The Sun Rising on a Grateful World

Blender 4.3 cycles pure entry. I spent more time fidgeting than I did modeling.

4 Likes

Return To Humble Beginnings


Non-Competing, Open- A bunch of Polyhaven stuff for the environment, the cabin is new except for some textures.

WIP
I hate foliage why did I do this to myself. It’s so laggy and Blender has crashed about 5 times so far even though I only have a handful of trees that I decimated as much as I reasonably could. :smiling_face_with_tear:

I gotta find some more optimized plant assets.

5 Likes

Title: Life after death

Pure

HDRI from blenderkit, moon texture downloaded

10 Likes

End Titles Character


non-competing (pure), Cycles, Blender 4.3.2

7 Likes

Pure: End is a new beginning!

Pilot went bananas and moved to Mars. Ran into Nebulae and Moon. Earth, Moon and Mars texture from NASA site. Everything else I created. My laptop refused to render if I increase the sample size for a better resolution.

5 Likes

A Warm Bed
Cycles, Pure

I had trouble coming up with a concept, but I think it hopefully makes sense.

2 Likes

Jane’s new journey

I created the figure in Blender for another project. The environment was created in Blender 4.3 for the challenge. I was not able to achieve the wispy look I wanted for the ghostly figure rising from the ground in Blender so I rendered the scene and figure separately and composited them in GIMP using Gaussian blur and opacity. I guess this would be an open entry.

7 Likes

navigating terrain, but following certain tracks means the journey will never end:

2 Likes

The journey never ends! Voting is open: