Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”
What an interesting theme.
My aim this time was to replicate the old 1930’s style poster, but also use 3d!
So we have the wooden toy being part but not part of the poster
You start with a cube - or in my case 3 cubes, as it took 3 goes to get the car body exacly right
I am pretty sure I had a cute duck on wheels when I was a child. I’m also pretty sure my dad built it himself. I hadn’t thought about this toy in a veeeeery long time.
Oh yeah, I should do that for the challenge.
So I started modeling it, made sure it had no hard edges a child could get hurt on, created the wood material, rotated the wheels a little bit, and added the procedural rope I can’t stop using since I recreated it.
And when I looked at the final picture that came together, I started questioning myself. Isn’t this duck actually pretty typical? Like something you’d find in almost every child’s toy box? And where is this duck now, if it ever really was mine?
And now I’m not sure if my brain is inventing ducks and placing them into my childhood memories.
it feels a little bit overwhelming, yeah, but as it is basically the same data object, only rendered at different positions and slightly different rotation around the z-axis, I can cope with it mentally, somehow.
thanks for asking, it good to know there is someone around who cares. and since i’ve seen your lavender field last time, i’m pretty sure you can feel the burden of having to many objects on the screen
Inspired by photos of real train yards, I wondered what a Brio version one would look like. I looked up measurements of Brio train tracks and spent ages modeling them (getting the bevel to behave correctly on the fork was a topological nightmare). Then made a procedural shader for the wood which randomly offsets per object.
I couldn’t find measurements for the train so I modelled them by eye, using the tracks as a reference.
It’s a voronoi pattern for the fine wood grain combined with concentric cylinders for the larger grain features, and some noise distortion and random offsets per object.
First time ever participating and did not have much time!
I wanted to do a robot from a setting where they have some kind of animatronic mechs made out of wood where they use large woodworking tools in combat (Im made this up in 2 minutes haha)!
Actually, you don’t have to go “non-competing”. Even if the project heavily relies on external software and doesn’t count as “pure” anymore - you can always compete with an “open” entry. So, if you want your entry to compete - just change the category to “open”.