Pure Made all in Blender. I did use the l-system script for the lightning and RipSting’s grass script for the grass. The stone texture is from the Texturing a Castle tut.
my first idea was to make a magic crystal ball with a scene in it with a castle and a dragon or two, but as created it i was thinking carnival fortune teller :-? i actually got it near finished, too bad two entries aren’t allowed…
I will try to be in this time so…here is my place holder!
[/edit]sorry by watching the other work here (nishing I hate you already) I decide to delete my placeholder (this is also because I dont have time for that check out my current work at https://blenderartists.org/viewtopic.php?t=3837 and tr to find what I am making![edit]
Mostly mesh editing with subdivide and extrusions. Some volumetric light. Upper right-hand corner done in PSP to reduce file size. Textures are almost all procedural because I ran out of time to make decent textures. I’m burying this thing after today.
This is a pic of a dragons skull. Most of it was made in blender. But enough of it was done in wings that I decided it should be open. I wanted to spend more time on fixing the creases and adding a good texture, but I’ve spent all the time I can spare on it.
Here is my contribution for this week. It is an ancient slain warrior laying where he fell beside the castle after a battle.
Pure Done about 90-95% in Blender. The skullmodel I had for along time on my machine. Don’t remember where I got it from. The background image is a Terragen image placed in the Backbuff. The rest is all Blender.