“If you could touch the alien sand and hear the cries of strange birds, and watch them wheel in another sky, would that satisfy you?”
And here’s my late entry. I would have entered in on time, but my internet went down on Sunday evening and I only managed to restore it today. Blame Cisco.
Overall, I did enjoy creating this. The ‘newt’ uses a black and white bitmap which is then used as input in the texture nodes. The ground is a sculpted multirez plane, while the water uses a sub-surfed plane with a displacement modifier tied to a wood texture.
@RobertT, you know, i’d like to see a new revision of “Bounce, Tumble and Splash” for 2.6, taught me a whole lot that book, TBH most of it is still relevant but just a different interface (obviously there are some new features too)… But i’d buy a new version for my nephews!