Theme #538 for October 04 2013 is: Commotion
Entry closes at 2100 GMT -5 or 8pm CST, Monday October 07 2013.
Theme #538 for October 04 2013 is: Commotion
Entry closes at 2100 GMT -5 or 8pm CST, Monday October 07 2013.
commotion… got nothing I am on the other hand intrigued as to what some people might think of.
Mind commotion while thinking about future
so the box represents the future ( or whatever you are thinking about deeply ) and those hair like things are thoughts or problems you are asking yourself about that thing ( future ) or they could be whatever that disturbs your mind . (Obsession)
@XArgon: Funny! That expression of the gull in the middle… But these are more like white ducks. Gulls have a pointy beak… and grey wings.
Supernova
Pure entry, using Blender Internal.
I hope I didn´t misunderstood the theme; as I see it a supernova explosion is a cosmic- magnitude commotion.
Rock textures come from CgTextures and the planets from http://freebitmaps.blogspot.com.es.
Good luck to everyone.
Rendered in cycles, post-processing was done in Photoshop.
For full resolution, go to http://flitsart.deviantart.com/art/Panicking-zombie-alien-ghosts-405372964
Here is my attempt at an entry… I had several evolved ideas and planned on detailing the scene… but it took over 5 hours to render (10k passes to be clear) due to the motion blurred moving lamps.
Edit: Pure, 10k passes in Cycles (My Lux exporter wasn’t exporting with motion blur for some reason)
This probably makes no sense to some of you. But, I thought of the song “Causing a commotion” by Madonna…so decided to do her. Besides, back in the day, she DID cause a lot of commotion.
Pure entry.
Image in the newspaper rendered in Cycles with 400 samples. I saved the image and added the texts. Then I used that as a texture in the final image…again done in cycles with 500 samples. Hope you like it
Like others have mentioned here I began one picture just to figure out part way through I would never be able to produce in the allotted time at my current skill level, so I changed mid stride.
Pure entry, rendered in cycles. All models from scratch and textures painted in paint.net. Ran out of time to do a few things I wanted, such as learn how to make smoke, so I was going to list as non competing, but with only a few entries this week I will make it competing. This week I used armatures for the first time, but the automatic weight paint didn’t work to well and my own attempt at weight painting wasn’t much better, so a couple turtles have some variance in poses, but nothing dramatic. At any rate I present…