Challenge #787 (20/07/18) Entries CLOSED

Planet Cutaway


Cycles, 500 samples


Nice to see the theme got some guys already going! Hoping to see lots of appealing entries this weekends challenge.

My non-competing entry is a ‘slicked-up’ still from a animation I’m busy with these days called MetalMan using Blender, Animation Nodes and the Spline add-on + some composing in B3D+PS.

Edit: The beautiful character is made by Alin Bolcas, you can download it for free and use it for whatever you like;

I hope u guys like it!


Alien Cutaway


Wow! Some nice entries this week!

Mine is not completed yet. But here is a WIP render:

I saw many cutaways of houses on the internet (archviz stuff), and followed the same idea, but I decided to give mine a story. This house has fallen apart as the ground gave way, leaving the rooms cut open.

I still need to find some textures for the wood, add lost of debris as well as insulation spread everywhere, and some backdrop.

Critique please, anyone?


Decent unyxium!

You might want to check out what Depth of Field can do for your image. Also, the background is a lot of blue. Perhaps u want that spiced-up up a bit too. You could combine both tips into a heavily blurred building/windmill/church/… in the background or some kind for a huge time saver.

1 Like

DSLR Lens cutaway
Pure entry.Cycles, 256 samples (branched path tracing). 80 minutes modeling + 90 minutes rendering (intel Core i5-4200 @2.5GHz )

I didn’t know there was so much glass in there until today :laughing:


Nice entry, since u wrote about BPT I had to look it up, glad i did. Lots of use for it! Thx for mentioning.

1 Like

Work in progress. Still struggling with the tiny little details amidst a flu.
This will be cutaway of a giant space fruit… lol jk.

— WIP — (finished entry is below)

1 Like

"Deadly Nightshade"

non-competing (pure), cycles (256 samples + denoising)


Quicker more comedic entry this week.

“The cutting away of Adam”


Here is my non-competing entry:


Pure Blender 2.79, Cycles, only procedural textures.

Needless to say, please click / tap for full resolution (or perhaps view image directly and expand to 100% in browser).

Low poly / stylized mainly due to time limits, but I think it seems to suit the subject matter :smiley:

Interesting technical note: this was all modeled and rendered in one big scene (a live Cycles render):

Inspired partly by various cinematic “cutting” techniques, such as cross-cutting and cutaways:



I simply loved the squirrel on panel three :smiley:

Stellar Engine

Pure entry. Cycles 512 samples, procedural textures only, all works done in Blender. Also trying out fancy title/caption effect once in a while.

Possible continuation of the story on The Ring (WC #745). Since some details got lost in the glare and due to the view angle, here are some more views:

Still not too satisfied with some details actually, but this should do for now.


Reminds me of Scrat. :laughing:


Open entry. Continued fussing over last week’s model, and added a previously created scene.

She’s wearing a cutaway jacket. I probably should have spent more time on the clothing.
1000 samples with despecling.

1 Like

No time this weekend, too busy playing with my raspberries, I have however just scribbled this post, We need to talk about Discourse

Unstable Ground
Pure, competing.

Note: I used the sapling tree addon.

Cycles + compositor, 256 samples for a ~10 minute render.
This took a while to make.
I will be sharing a time-lapse video of the modelling soon. I will update this later and possibly create its own topic.
My channel:



Pure render , the inside of a radio

256 samples. made this yesterday


I wish I was a modeler, I have a cool idea for this one involving a parachute

Slice of Life

Some of my previous entries were used as paintings in some walls, but I think I can still call this pure since I did not reuse any models or textures. Everything else is new, and I used only procedural textures.

I collected some of my entries which had some impact in my Blending life one way or the other. They are organized chronologically, with earlier ones in the bottom and newer ones in the top.

I think this was my first attempt at doing architecture. I did a lot of mistakes (wooden floor looks horrible), and because of the time rooms ended up being way too empty. But I’m happy with it nevertheless.