I saw many cutaways of houses on the internet (archviz stuff), and followed the same idea, but I decided to give mine a story. This house has fallen apart as the ground gave way, leaving the rooms cut open.
I still need to find some textures for the wood, add lost of debris as well as insulation spread everywhere, and some backdrop.
You might want to check out what Depth of Field can do for your image. Also, the background is a lot of blue. Perhaps u want that spiced-up up a bit too. You could combine both tips into a heavily blurred building/windmill/church/… in the background or some kind for a huge time saver.
Cycles + compositor, 256 samples for a ~10 minute render.
This took a while to make.
I will be sharing a time-lapse video of the modelling soon. I will update this later and possibly create its own topic.
Some of my previous entries were used as paintings in some walls, but I think I can still call this pure since I did not reuse any models or textures. Everything else is new, and I used only procedural textures.
I collected some of my entries which had some impact in my Blending life one way or the other. They are organized chronologically, with earlier ones in the bottom and newer ones in the top.
I think this was my first attempt at doing architecture. I did a lot of mistakes (wooden floor looks horrible), and because of the time rooms ended up being way too empty. But I’m happy with it nevertheless.
The fork model is from BlendSwap, the bread and wood texture are from various locations on the internet. Furthermore, some post-processing in Photoshop to reduce noise and enhance contrast. Let me know if I could have called this a pure entry.