You might want to check out what Depth of Field can do for your image. Also, the background is a lot of blue. Perhaps u want that spiced-up up a bit too. You could combine both tips into a heavily blurred building/windmill/church/… in the background or some kind for a huge time saver.
Pure entry. Cycles 512 samples, procedural textures only, all works done in Blender. Also trying out fancy title/caption effect once in a while.
Possible continuation of the story on The Ring (WC #745). Since some details got lost in the glare and due to the view angle, here are some more views:
Cycles + compositor, 256 samples for a ~10 minute render.
This took a while to make.
I will be sharing a time-lapse video of the modelling soon. I will update this later and possibly create its own topic.
My channel:
Some of my previous entries were used as paintings in some walls, but I think I can still call this pure since I did not reuse any models or textures. Everything else is new, and I used only procedural textures.
I collected some of my entries which had some impact in my Blending life one way or the other. They are organized chronologically, with earlier ones in the bottom and newer ones in the top.
I think this was my first attempt at doing architecture. I did a lot of mistakes (wooden floor looks horrible), and because of the time rooms ended up being way too empty. But I’m happy with it nevertheless.
The fork model is from BlendSwap, the bread and wood texture are from various locations on the internet. Furthermore, some post-processing in Photoshop to reduce noise and enhance contrast. Let me know if I could have called this a pure entry.